Sunday, 28 October 2012

The effect that changing technology is having on the computer game industry

Computer/video games have constantly changed and evolved in the way they are created due to the changing technology in our modern society. 

The first video games were arcade ones, on big screens on all-in-one gaming devices that could only be afforded in arcades and pubs, with very simple graphics from use of large pixels. These were mostly black and white games. As technology developed, a lot of these games began to be available in colour.

When computer technology became available for enough memory for online gaming websites, simple cartoon animated games were first created.

When the ability to store information on discs was founded, and a more micro technology could be used to enable a screen for the game and the information storer to be separate, then consoles were created.

Consoles developed to be able to store more information and support more applications on them when this technology was founded mostly through computers. Sensor technology was also developed which allowed consoles to be compatible with sensor-affected wireless gaming (Xbox kinect, Nintendo wii).

Game graphics have developed majorly, when 3-D technology was founded rather than just 2-D, by at first just from the addition of shadows. This aided the computer gaming industry by creating games that were more realistic and therefore more appealing.

When wireless internet was made available in society, this gave the gaming industry an opportunity to use it within their own technology. This allowed them to connect players to play online to make their games more competitive, which is appealing to a lot of their target audience. It also allowed them to add internet applications to their consoles, such as internet browsing and bbc iplayer. 

More microtechnology was invented which allowed the computer game industry to create small technology and portable gaming consoles which appealed to their audience if they wanted to carry them around or use them in an environment with no room for the larger consoles, and also showed more affordable to the players.

Bluetooth and camera technology could be added to smaller consoles for more appealing interactive features, to the actual consoles as well as the games.

With all these additional features, computer games and consoles were more appealing, interactive and realistic, which racked up sales and more companies are being made, meaning more jobs also, and more money is involved in the industry, making it one of the biggest industries in the world. As the technology is rising, so does the video game industry.

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